Chris Labarthe

About Me

It all started when I played Majora's Mask as a young kid. I was always in awe of the way that artists and animators could use such low-poly models, but animate them and bring them to life in such a way that we could all understand the emotion behind every movement. Until that point, I always thought I would grow up to be a writer, but the art of video games continued to inspire me into my adult life, when I decided I wanted to be a storyteller of a different kind.

Telling stories has always been a way for me to connect to people. It allows us to see into the lives of others, and put ourselves into the shoes of someone else for a while, and empathize with their experiences. I aspire to tell stories that really affect people. To put them into a position where they can grapple with and understand the struggles and joys of others that they might otherwise never experience.

7Years in motion design
15Projects in the Work tab
ADDYAward winner, incl. Best of Show
Motion
After Effects Premiere Pro DaVinci Resolve
3D
Blender Cinema 4D ZBrush
Design
Illustrator Photoshop Figma
Other
Unreal Engine Unity Communication